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Feature #823714 ยป 0044-Granularity-Add-Settlers-unit-type.patch
data/granularity/game.ruleset | ||
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; the following character as a mnemonic in its graphical toolkit.
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; The second %s marks where extra details should be inserted.
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; ui_name_xxx = _("%s%s")
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; /* TRANS: _Build City (100% chance of success). */
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ui_name_found_city = _("%sBuild City%s")
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; /* <-- avoid gettext warnings
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;
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... | ... | |
; Can make the help text less redundant when you document it your self.
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;quiet_actions = "Targeted Sabotage City", "Targeted Steal Tech"
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[actionenabler_found_city]
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action = "Found City"
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actor_reqs =
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{ "type", "name", "range"
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"UnitFlag", "Cities", "Local"
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"UnitState", "OnLivableTile", "Local"
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"MinMoveFrags", "1", "Local"
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}
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[borders]
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; Base border radius from city.
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radius_sq_city = 0
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data/granularity/units.ruleset | ||
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; as part of some sentences, so try to make it descriptive
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; and sensible.
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; helptxt = displayed in the help for unit types with this flag (optional)
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; flags =
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; { "name", "helptxt"
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; }
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flags =
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{ "name", "helptxt"
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_("Cities")
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}
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; Names for custom unit class flags. There can be up to 8 of these.
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; name = rule name; In some circumstances user may see this
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... | ... | |
uk_food = 0
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uk_gold = 0
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flags = "Settlers"
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roles = "ExplorerStartUnit", "Firstbuild", "CitiesStartUnit"
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roles = "ExplorerStartUnit", "Firstbuild"
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helptext = _("\
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This is the only land unit type you can build.\
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")
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[unit_settlers]
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name = _("Settlers")
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class = "Generic"
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tech_req = "None"
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obsolete_by = "None"
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graphic = "u.settlers"
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graphic_alt = "-"
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sound_move = "m_settlers"
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sound_move_alt = "m_generic"
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sound_fight = "f_settlers"
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sound_fight_alt = "f_generic"
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build_cost = 10
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pop_cost = 0
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attack = 0
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defense = 0
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hitpoints = 10
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firepower = 1
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move_rate = 1
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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uk_happy = 0
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uk_shield = 0
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uk_food = 0
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uk_gold = 0
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flags = "Cities"
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roles = "CitiesStartUnit"
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helptext = _("\
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Settlers can found new cities.\
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")
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[unit_ship]
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name = _("Generic Ship")
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class = "Generic Ship"
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