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Feature #859843 ยป 0009-rulesave.patch

Sveinung Kvilhaugsvik, 2020-02-12 06:36 PM

View differences:

tools/ruleutil/rulesave.c
RS_DEFAULT_POISON_EMPTIES_FOOD_STOCK,
"actions.poison_empties_food_stock", NULL);
save_action_range(sfile, ACTION_BOMBARD);
save_action_range(sfile, ACTION_BOMBARD2);
save_action_range(sfile, ACTION_BOMBARD3);
save_action_range(sfile, ACTION_NUKE);
save_action_actor_consuming_always(sfile, ACTION_SPY_SPREAD_PLAGUE);
save_action_actor_consuming_always(sfile, ACTION_USER_ACTION1);
save_action_kind(sfile, ACTION_USER_ACTION1);
save_action_range(sfile, ACTION_USER_ACTION1);
save_action_actor_consuming_always(sfile, ACTION_USER_ACTION2);
save_action_kind(sfile, ACTION_USER_ACTION2);
save_action_range(sfile, ACTION_USER_ACTION2);
save_action_actor_consuming_always(sfile, ACTION_USER_ACTION3);
save_action_kind(sfile, ACTION_USER_ACTION3);
save_action_range(sfile, ACTION_USER_ACTION3);
action_iterate(act_id) {
save_action_ui_name(sfile,
act_id, action_ui_name_ruleset_var_name(act_id));
save_action_kind(sfile, act_id);
save_action_range(sfile, act_id);
save_action_actor_consuming_always(sfile, act_id);
} action_iterate_end;
i = 0;
    (1-1/1)