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Feature #872127 ยป 0036-Granularity-Add-Forest.patch

Marko Lindqvist, 2020-05-06 04:28 PM

View differences:

data/granularity/terrain.ruleset
movement_cost = 5
defense_bonus = 0
food = 200
shield = 100
shield = 0
trade = 0
resources = "Generic Resource"
road_food_incr_pct = 0
......
Grasslands afford exceptional agricultural opportunities.\
")
[terrain_forest]
name = _("Forest")
graphic = "forest"
graphic_alt = "-"
identifier = "f"
class = "Land"
movement_cost = 15
defense_bonus = 30
food = 100
shield = 100
trade = 0
resources = "Generic Resource"
road_food_incr_pct = 0
road_shield_incr_pct = 0
road_trade_incr_pct = 0
base_time = 1
road_time = 1
irrigation_result = "no"
irrigation_food_incr = 1
irrigation_time = 5
mining_result = "no"
mining_shield_incr = 0
mining_time = 10
transform_result = "no"
transform_time = 24
pillage_time = 1
clean_pollution_time = 3
clean_fallout_time = 3
animal = "None"
warmer_wetter_result = "no"
warmer_drier_result = "no"
cooler_wetter_result = "no"
cooler_drier_result = "no"
native_to = "Land"
flags = "CanHaveRiver"
property_temperate = 50
property_foliage = 50
color.r = 43
color.g = 107
color.b = 19
helptext = _("\
Forest provides easily harvested resources.\
")
[terrain_ocean]
name = _("Ocean")
graphic = "coast"
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