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Bug #872573 » 0013-civ2civ3-Document-Ecclesiastical-Palace-as-not-quite.patch

Marko Lindqvist, 2020-05-09 09:55 PM

View differences:

data/civ2civ3/buildings.ruleset
sound = "b_palace"
sound_alt = "b_generic"
helptext = _("\
Makes a city the ecclesiastical capital, that acts as a second center \
Makes a city the ecclesiastical capital, that acts as a secondary center \
of government.\
"), _("\
Waste in other cities (corruption, production waste, and food waste) \
......
of what it would otherwise be (and a Courthouse will eliminate it \
entirely).\
"), _("\
The city where this palace is located cannot be incited to revolt, \
and enjoys a bonus when enemy agents try to evade your own agents \
The city where this palace is located \
enjoys a bonus when enemy agents try to evade your own agents \
stationed in the city, or sabotage your buildings.\
"),
; /* xgettext:no-c-format */
_("\
Under Despotism the city containing the palace gains a +75% \
gold bonus, and under Monarchy a +50% gold bonus.\
"),
_("\
The city has no other benefits of the primary capital.\
")
[building_police_station]
(1-1/3)