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Bug #872573 » 0013-civ2civ3-Document-Ecclesiastical-Palace-as-not-quite.patch
data/civ2civ3/buildings.ruleset | ||
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sound = "b_palace"
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sound_alt = "b_generic"
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helptext = _("\
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Makes a city the ecclesiastical capital, that acts as a second center \
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Makes a city the ecclesiastical capital, that acts as a secondary center \
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of government.\
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"), _("\
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Waste in other cities (corruption, production waste, and food waste) \
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... | ... | |
of what it would otherwise be (and a Courthouse will eliminate it \
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entirely).\
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"), _("\
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The city where this palace is located cannot be incited to revolt, \
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and enjoys a bonus when enemy agents try to evade your own agents \
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The city where this palace is located \
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enjoys a bonus when enemy agents try to evade your own agents \
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stationed in the city, or sabotage your buildings.\
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"),
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; /* xgettext:no-c-format */
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_("\
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Under Despotism the city containing the palace gains a +75% \
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gold bonus, and under Monarchy a +50% gold bonus.\
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"),
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_("\
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The city has no other benefits of the primary capital.\
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")
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[building_police_station]
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