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Feature #874620 ยป 0011factoroutaction_prob_to_text.patch
common/actions.c  

return action_prepare_ui_name(act_id, mnemonic, ACTPROB_NA, NULL);


}


/**********************************************************************//**


Returns a text representation of the action probability prob unless it


is a signal. Returns NULL if prob is a signal.


**************************************************************************/


static const char *action_prob_to_text(const struct act_prob prob)


{


static struct astring chance = ASTRING_INIT;


/* How to interpret action probabilities like prob is documented in


* fc_types.h */


if (action_prob_is_signal(prob)) {


fc_assert(action_prob_not_impl(prob)


 action_prob_not_relevant(prob));


/* Unknown because of missing server support or should not exits. */


return NULL;


}


if (prob.min == prob.max) {


/* Only one probability in range. */


/* TRANS: the probability that an action will succeed. Given in


* percentage. Resolution is 0.5%. */


astr_set(&chance, _("%.1f%%"), (double)prob.max / ACTPROB_VAL_1_PCT);


} else {


/* TRANS: the interval (end points included) where the probability of


* the action's success is. Given in percentage. Resolution is 0.5%. */


astr_set(&chance, _("[%.1f%%, %.1f%%]"),


(double)prob.min / ACTPROB_VAL_1_PCT,


(double)prob.max / ACTPROB_VAL_1_PCT);


}


return astr_str(&chance);


}


/**********************************************************************//**


Get the UI name ready to show the action in the UI. It is possible to


add a client specific mnemonic; it is assumed that if the mnemonic


...  ...  
return astr_str(&str);


}


/* How to interpret action probabilities like prob is documented in


* fc_types.h */


if (action_prob_is_signal(prob)) {


fc_assert(action_prob_not_impl(prob)


 action_prob_not_relevant(prob));


/* Unknown because of missing server support or should not exits. */


probtxt = NULL;


} else {


if (prob.min == prob.max) {


/* Only one probability in range. */


/* TRANS: the probability that an action will succeed. Given in


* percentage. Resolution is 0.5%. */


astr_set(&chance, _("%.1f%%"), (double)prob.max / ACTPROB_VAL_1_PCT);


} else {


/* TRANS: the interval (end points included) where the probability of


* the action's success is. Given in percentage. Resolution is 0.5%. */


astr_set(&chance, _("[%.1f%%, %.1f%%]"),


(double)prob.min / ACTPROB_VAL_1_PCT,


(double)prob.max / ACTPROB_VAL_1_PCT);


}


probtxt = astr_str(&chance);


}


probtxt = action_prob_to_text(prob);


/* Format the info part of the action's UI name. */


if (probtxt != NULL && custom != NULL) {
