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Feature #879140 ยป 0014-redundant.patch

Sveinung Kvilhaugsvik, 2020-06-25 11:27 PM

View differences:

data/classic/game.ruleset
"UnitState", "OnNativeTile", "Local"
}
[actionenabler_disembark_from_native_city]
action = "Transport Disembark"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transported", "Local"
"MinMoveFrags", "1", "Local"
"CityTile", "Center", "Local"
}
[actionenabler_disembark_from_native_terrspeed]
action = "Transport Disembark"
actor_reqs =
......
"UnitState", "Transported", "Local", TRUE
"MinMoveFrags", "1", "Local", TRUE
"UnitState", "OnNativeTile", "Local", FALSE
"CityTile", "Center", "Local", FALSE
"UnitClassFlag", "TerrainSpeed", "Local", TRUE
}
data/multiplayer/game.ruleset
"UnitState", "OnNativeTile", "Local"
}
[actionenabler_disembark_from_native_city]
action = "Transport Disembark"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transported", "Local"
"MinMoveFrags", "1", "Local"
"CityTile", "Center", "Local"
}
[actionenabler_disembark_from_native_terrspeed]
action = "Transport Disembark"
actor_reqs =
......
"UnitState", "Transported", "Local", TRUE
"MinMoveFrags", "1", "Local", TRUE
"UnitState", "OnNativeTile", "Local", FALSE
"CityTile", "Center", "Local", FALSE
"UnitClassFlag", "TerrainSpeed", "Local", TRUE
}
    (1-1/1)