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Feature #892729 ยป 0025-Granularity-Add-Masonry-and-City-Walls.patch

Marko Lindqvist, 2020-10-25 02:43 PM

View differences:

data/granularity/buildings.ruleset
;
; */ <-- avoid gettext warnings
[building_city_walls]
name = _("City Walls")
genus = "Improvement"
flags = "VisibleByOthers"
reqs =
{ "type", "name", "range"
"Tech", "Masonry", "Player"
}
graphic = "b.city_walls"
graphic_alt = "-"
obsolete_by =
{ "type", "name", "range"
}
build_cost = 1200
upkeep = 0
sabotage = 50
sound = "b_city_walls"
sound_alt = "b_generic"
helptext = _("\
City Walls make it easier to defend a city. They triple the defense\
strength of units within the city against land units.\
")
[building_throne]
name = _("Throne")
genus = "SmallWonder"
data/granularity/effects.ruleset
"UnitFlag", "Cant_Fortify", "Local", FALSE
}
[effect_city_walls]
type = "Defend_Bonus"
value = 200
reqs =
{ "type", "name", "range"
"Building", "City Walls", "City"
"UnitClass", "Land", "Local"
}
[effect_action_success_move_cost_from_non_native]
type = "Action_Success_Actor_Move_Cost"
value = 65535
data/granularity/techs.ruleset
graphic_alt = "-"
;helptext =
[advance_masonry]
name = _("Masonry")
req1 = "Road Building"
req2 = "None"
flags = ""
graphic = "a.masonry"
graphic_alt = "-"
;helptext =
[advance_road_building]
name = _("Road Building")
req1 = "None"
    (1-1/1)