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Feature #894986 ยป 0019-Granularity-Add-Spirits-and-Sacred-Grove.patch

Marko Lindqvist, 2020-11-08 04:43 PM

View differences:

data/granularity/buildings.ruleset
strength of units within the city against land units.\
")
[building_sacred_grove]
name = _("Sacred Grove")
genus = "Improvement"
reqs =
{ "type", "name", "range"
"Tech", "Spirits", "Player"
}
graphic = "b.sacred_grove"
graphic_alt = "b.temple"
obsolete_by =
{ "type", "name", "range"
}
build_cost = 1100
upkeep = 80
sabotage = 100
sound = "b_sacred_grove"
sound_alt = "b_generic"
helptext = _("\
Makes one unhappy citizen content.\
Does not affect citizens made unhappy by military activity.\
")
[building_throne]
name = _("Throne")
genus = "SmallWonder"
data/granularity/effects.ruleset
"Building", "Throne", "City"
}
[effect_sacred_grove]
type = "Make_Content"
value = 1
reqs =
{ "type", "name", "range"
"Building", "Sacred Grove", "City"
}
[effect_fortified]
type = "Fortify_Defense_Bonus"
value = 50
data/granularity/techs.ruleset
graphic_alt = "-"
helptext = _("Allows build actual roads.")
[advance_spirits]
name = _("Spirits");
req1 = "None"
req2 = "None"
flags = ""
graphic = "a.spirits"
graphic_alt = "a.alphabet"
helptext = _("Belief in natural spirits is the first step in Religious\
tech tree branch.")
[advance_tools]
name = _("Tools");
req1 = "None"
    (1-1/1)