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Feature #894991 ยป 0020-Granularity-Add-Workers-unit.patch
data/granularity/game.ruleset | ||
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"DiplRel", "Never met", "Local", FALSE
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}
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[actionenabler_cultivate]
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action = "Cultivate"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitFlag", "Settlers", "Local", TRUE
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}
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[actionenabler_plant]
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action = "Plant"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitFlag", "Settlers", "Local", TRUE
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}
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[borders]
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; Base border radius from city.
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radius_sq_city = 2
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data/granularity/terrain.ruleset | ||
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road_time = 1
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cultivate_result = "no"
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cultivate_time = 0
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plant_result = "no"
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plant_time = 0
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plant_result = "Forest"
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plant_time = 30
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irrigation_food_incr = 1
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irrigation_time = 5
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mining_shield_incr = 0
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... | ... | |
road_trade_incr_pct = 0
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base_time = 1
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road_time = 1
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cultivate_result = "no"
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cultivate_time = 0
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cultivate_result = "Grassland"
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cultivate_time = 30
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plant_result = "no"
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plant_time = 0
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irrigation_food_incr = 0
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data/granularity/units.ruleset | ||
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Settlers are specialized in founding new cities.\
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")
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[unit_worker]
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name = _("?unit:Workers")
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class = "Land"
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tech_req = "Agriculture"
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obsolete_by = "None"
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graphic = "u.worker"
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graphic_alt = "-"
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sound_move = "m_worker"
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sound_move_alt = "m_generic"
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sound_fight = "f_worker"
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sound_fight_alt = "f_generic"
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build_cost = 1500
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pop_cost = 0
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attack = 0
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defense = 3
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hitpoints = 10
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firepower = 1
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move_rate = 5
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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uk_happy = 0
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uk_shield = 100
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uk_food = 0
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uk_gold = 0
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flags = "Settlers", "NonMil"
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roles = "Settlers", "WorkerStartUnit"
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helptext = _("\
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Workers have the ability to transform terrain by cutting and planting trees\
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and plants.\
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")
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[unit_ship]
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name = _("Generic Ship")
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class = "Sea"
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