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Feature #898827 ยป 0031-Granularity-Add-River.patch

Marko Lindqvist, 2020-11-20 05:09 AM

View differences:

data/granularity/terrain.ruleset
also provide a trade bonus.\
")
[extra_river]
name = _("River")
category = "Natural"
causes = "Road"
;rmcauses = ""
graphic = "road.river"
graphic_alt = "-"
activity_gfx = "None"
act_gfx_alt = "-"
act_gfx_alt2 = "-"
rmact_gfx = "None"
rmact_gfx_alt = "-"
buildable = FALSE
native_to = "Land"
helptext = _("\
Any land terrain type may have a River on it.\
Land units may move along a River (but not diagonally) for fast travel.\
")
[extra_gresource]
name = _("Generic Resource")
category = "Resource"
......
shield_bonus = 0
trade_bonus = 0
compat_special = "None"
[road_river]
extra = "River"
move_cost = 3
move_mode = "Cardinal"
food_incr = 0
shield_incr = 0
trade_incr = 0
food_bonus = 0
shield_bonus = 0
trade_bonus = 0
compat_special = "None"
flags = "River", "UnrestrictedInfra"
    (1-1/1)