Project

Profile

Help

HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. *Read more...*

Feature #644058

open

ai caravan: skip unknown cities

Added by Sveinung Kvilhaugsvik over 5 years ago. Updated 11 months ago.

Status:
Resolved
Priority:
Normal
Category:
AI
Sprint/Milestone:
-
Start date:
Due date:
% Done:

90%

Estimated time:

Description

Don't consider trade route revenue with a city the AI player haven't seen. This is an optimization, not the fix to an info leak to the AI player. The caravan evaluation will detect that the target city is at an unknown tile and abort.

(Maybe the Cheating AI could be given the "Reveal_Cities" effect if it should be able to consider establishing a trade route with a city on a tile it never has seen before.)


Files

ai-caravan-skip-unknown-cities.patch (2.31 KB) ai-caravan-skip-unknown-cities.patch Sveinung Kvilhaugsvik, 2017-03-10 01:37 PM
Actions #1

Updated by Marko Lindqvist over 5 years ago

The fact the city is at known tile, does not prove the city itself is known. Also, you still don't make AI to consider destroyed cities it does not know to be destroyed. As you don't make limiting AI knowledge consistently, I would rather keep current feature that AI can use its omniscience to plan traderoute anywhere.

Actions #2

Updated by Marko Lindqvist 11 months ago

  • Sprint/Milestone deleted (3.0.0)

Also available in: Atom PDF