HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...
More refined notion of world size for Output_Waste_By_Rel_Distance etc
Jacob Nevins wrote on gna.org about game effects that try to adapt to world size:
"But the measure of world size they use is quite crude: MAX. xsize/ysize are native coordinates, so for iso/hex topologies, they doesn't relate entirely obviously to distance-used-for-waste, and the maximum distance-for-waste can differ from this measure depending on the map's aspect ratio (I think).
Use a more refined measure, of the maximum distance two tiles can be apart on the map. (Halving for wrapping maps; if not desired this can be adjusted by the ruleset author.)"