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"edit.city_create_building()" and "edit.city_destroy_building()" methods
Edit mode allows adding and removing buildings to and from cities. Lua scripts could use the same capabilities.
Aside from City and Building_Type, these methods would probably need a reason string. If the event might be automatically reported to the player (e.g. for reasons like "disaster"), there should also be a Boolean "silent" flag (defaulting to false).
Additionally, for reasons like "sabotaged", there could be a "destroyer" Player (or perhaps even Unit).
#3 Updated by Marko Lindqvist 10 months ago
- File 0051-Lua-Add-City-create_building-and-City-remove_buildin.patch 0051-Lua-Add-City-create_building-and-City-remove_buildin.patch added
- Status changed from New to Resolved