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Bug #696029

Improve oil platform graphics

Added by Jacob Nevins over 4 years ago. Updated about 1 month ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Art
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

We've now got oil_rig graphics for all tilesets (feature #657386).

However, it doesn't look great, at least in the civ2civ3 ruleset. As noted in #694717, it's based on the oil_mine graphic that appears against pale Glacier and Desert, whereas oil_rig typically appears against dark Deep Ocean. So it's black against dark blue, with the most visible feature being occasional white speckles. It could really do with its contrast tweaking, at least.

Also, I wrote this about Amplio2 a while back:

This isn't entirely satisfactory; the sprite is a bit tall for Amplio2, which is particularly noticeable when you have coast directly below a tile with oil rig (rare, since in civ2civ3 that's only allowed on Deep Ocean).

History

#1 Updated by Jacob Nevins almost 4 years ago

  • Sprint/Milestone changed from 2.6.0 to 2.6.1

#2 Updated by Jacob Nevins over 2 years ago

  • Sprint/Milestone changed from 2.6.1 to 2.6.2

#3 Updated by Jacob Nevins over 2 years ago

  • Sprint/Milestone changed from 2.6.2 to 2.6.3

#4 Updated by Marko Lindqvist over 1 year ago

  • Sprint/Milestone changed from 2.6.3 to 2.6.4

#5 Updated by Marko Lindqvist about 1 year ago

  • Sprint/Milestone changed from 2.6.4 to 2.6.5

#6 Updated by Marko Lindqvist 11 months ago

  • Sprint/Milestone changed from 2.6.5 to 2.6.6

#7 Updated by Marko Lindqvist 5 months ago

  • Sprint/Milestone changed from 2.6.6 to 3.0.1

#8 Updated by Marko Lindqvist about 1 month ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

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