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Feature #697690

Conflation of attention and defence effects in (F)ortify keypress is annoying

Added by Jacob Nevins almost 5 years ago. Updated 10 days ago.

Start date:
Due date:
% Done:


Estimated time:


(Re-raising gna patch #3718)

[snipping some backstory] jtn's proposal:

  • Users' keypresses to specify only the desired attention behaviour:
    • (F) becomes "hold this (F)ixed position and don't wake up"
    • (S)entry means "hold this position, wake up if someone comes near
  • For either key, units automatically fortify if able, otherwise not.

Is there any reason it can't be this simple?

This solves the problem that people are already using (F) to avoid units in cities waking up, and getting annoyed about units which can't get the defense bonus.

I don't think there are any downsides to fortifying, so there's no reason not to do so automatically.

Would probably want graphics tweaks to display these two orthogonal pieces of information simultaneously.

I like it.

Is there any reason it can't be this simple?

I don't see any reason.


I don't think there are any downsides to fortifying

Not currently, and I'm not aware of any plans for a feature that would make actions to "cost" more than current turn move points. There could be more permanent "tiredness" (soldiers can march even if their efficiency in battle would not be best possible), or one would need to pay salary for units.


#1 Updated by Marko Lindqvist almost 5 years ago

Would also require unit to be able to be both fortified and active at the same time. Otherwise there would be no benefit at all for the sentried units to be fortified, as they would wake up and lose fortified status when the enemy approaches.

#2 Updated by Jacob Nevins almost 5 years ago

Yes, true. It's already possible to manually focus on non-idle units while not stopping their activity (if client options are set right), but we'd need such units additionally to go on the focus queue.

#3 Updated by Marko Lindqvist 6 months ago

  • Sprint/Milestone changed from 3.0.0 to 3.0.1

#4 Updated by Marko Lindqvist 4 months ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

#5 Updated by Marko Lindqvist 2 months ago

  • Sprint/Milestone changed from 3.0.2 to 3.0.3

#6 Updated by Marko Lindqvist 10 days ago

  • Sprint/Milestone changed from 3.0.3 to 3.0.4

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