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Feature #699459
Split base_tech_cost into min_tech_cost and tech_cost_factor
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Description
Currently, research.base_tech_cost in game.ruleset is both a factor that scales research costs, and a minimum research cost (currently only relevant for the Experimental tech_cost_style and also not properly documented, see Bug #699149).
I propose splitting this into two seperate ruleset options: research.min_tech_cost (uint8, like base_tech_cost now) and research.tech_cost_factor (double). This would allow phasing out the factor or 1/2 in the classic tech_cost_style.
The full formula for tech costs, if this and Feature #699168 (tech_cost_offset) are implemented, would be max(min_tech_cost, tech_cost_factor * <tech_cost_style-specific factor> + tech_cost_offset)
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Related issues
History
#1
Updated by Jacob Nevins over 4 years ago
- Tracker changed from Task to Feature
- Category changed from Rulesets to General
#2
Updated by Marko Lindqvist 8 months ago
- File 0043-Split-min_tech_cost-from-base_tech_cost.patch 0043-Split-min_tech_cost-from-base_tech_cost.patch added
- Status changed from New to Resolved
- Sprint/Milestone set to 3.2.0
As a minimal change, attached patch splits min_tech_cost out of base_tech_cost, but does not otherwise change the latter (no rename, no type change)
#3
Updated by Marko Lindqvist 8 months ago
- Related to Feature #699168: Ruleset-controlled tech_cost_offset added
#4
Updated by Marko Lindqvist 8 months ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist