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Bug #700906

closed

2.6: can never get Settler-type units from huts

Added by frank e about 5 years ago. Updated over 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Scripting API
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

For comparison, found in...
2.6.0-beta1/data/default/default.lua:
  local settlers = find.role_unit_type('Cities', owner)
2.5.9/data/default/default.lua:
  local settlers = find.role_unit_type('Cities', owner)
~/.freeciv/2.x/radius/script.lua:
   if radius_vers < 260
      then  type = radius_hut_type( owner, tile, "Cities" )
      else  type = radius_hut_type( owner, tile, "CitiesStartUnit" )
   end


Files

m-lua-unit-by-flag-1.patch (1.95 KB) m-lua-unit-by-flag-1.patch option 1: extend find.role_unit_type semantics (master) Jacob Nevins, 2018-07-08 12:16 PM
30-26-lua-unit-by-flag-1.patch (1.95 KB) 30-26-lua-unit-by-flag-1.patch option 1: extend find.role_unit_type semantics (S3_0, S2_6) Jacob Nevins, 2018-07-08 12:16 PM
m-lua-unit-by-flag-2.patch (3.62 KB) m-lua-unit-by-flag-2.patch option 2: add new find.flag_unit_type (master) Jacob Nevins, 2018-07-08 12:16 PM
30-26-lua-unit-by-flag-2.patch (3.62 KB) 30-26-lua-unit-by-flag-2.patch option 2: add new find.flag_unit_type (S3_0, S2_6) Jacob Nevins, 2018-07-08 12:16 PM

Related issues

Related to Freeciv - Bug #763890: Hut on NoCities flag terrain wouldn't turns to settlers in civ2civ3Rejected

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