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Bug #704730

AI Skill level forgotten when saved game is loaded

Added by Ken Seehart almost 5 years ago. Updated about 2 months ago.

Status:
Closed
Priority:
Low
Category:
Freeciv-web
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Create a new game with AI level set to "Hard"
Play awhile, then save the game
Exit and refresh
Load the saved game
Note that AI level is "Easy"

Workaround is trivial, as it is easy to change it back to "Hard", but it would be easy to miss if the player isn't aware of the bug.

Related Issue: #704729

bug1.png (234 KB) bug1.png Ken Seehart, 2017-10-18 10:48 AM
250

Related issues

Related to Freeciv - Bug #765061: Client's AI skill level control in pregame page is out of sync with server stateClosed

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History

#1 Updated by Marko Lindqvist almost 5 years ago

  • Category set to Freeciv-web
  • Sprint/Milestone set to 3.1.0

That's probably bug only in the displaying the skill level. At least the already created AI players should still have correct skill level.

#2 Updated by frank e almost 5 years ago

Marko Lindqvist wrote:

That's probably bug only in the displaying the skill level. At least the already created AI players should still have correct skill level.

Yes, and the display nit is a reported nit: Gna! #24899 Also mentioned on the forum: exhibit A + exhibit B However, I'm not talking about Freeciv-web here, that was Gtk2 on Windows as far as I'm concerned,

#3 Updated by Jacob Nevins over 2 years ago

The problem Frank mentions with the desktop clients was fixed in bug #765061.

Don't know what the status in freeciv-web is.

#4 Updated by Jacob Nevins over 2 years ago

  • Related to Bug #765061: Client's AI skill level control in pregame page is out of sync with server state added

#5 Updated by Marko Lindqvist about 2 months ago

  • Status changed from New to Closed
  • Assignee set to Marko Lindqvist

Jacob Nevins wrote:

The problem Frank mentions with the desktop clients was fixed in bug #765061.

So, duplicate.

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