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Support #709686
openScript issues need attention
0%
Description
Due to git commits we now have an issue with the scripts saying:
"Assets/Scripts/GameLogicWithDontDestroyOnLoad.cs(6,13): error CS0101: The namespace `global::' already contains a definition for `GameState'"
"Assets/Scripts/GameLogicWithDontDestroyOnLoad.cs(15,14): error CS0101: The namespace `global::' already contains a definition for `GameLogic'"
"UriFormatException: Absolute URI is too short
System.Uri.Parse (UriKind kind, System.String uriString)
System.Uri.ParseUri (UriKind kind)
System.Uri..ctor (System.String uriString, Boolean dontEscape)
System.Uri..ctor (System.String uriString)
System.Xml.XmlResolver.ResolveUri (System.Uri baseUri, System.String relativeUri)
System.Xml.XmlUrlResolver.ResolveUri (System.Uri baseUri, System.String relativeUri)
Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString)
Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt)
System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt)
System.Xml.XmlDocument.Load (System.String filename)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.ReadExistingMonoDevelopProjectProperties (MonoIsland island) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:517)"
These script issues mean we cannot enter playmode in Unity.
Also the spawn managers no longer allow us to asign models/prefabs to them
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