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Feature #721407

Nine amplio(2) animals

Added by frank e over 4 years ago. Updated about 1 year ago.

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My script to extract individual sprites from their grids automatically sorts and rearranges the scripts in grids per x * y pixels. So if nothing else happens here are 3 * 3 animals by Bard in the Art wanted for showcasing game engine features forum thread suited for amplio + amplio2, with copies and more info on the Wiki:
  1. Bear
  2. Crocodile
  3. Gorilla
  4. Leopard B
  5. Leopard
  6. Lion
  7. Snake
  8. Tiger
  9. Wolfe
animals.png (29.6 KB) animals.png 3 * 3 amplio(2) animals by Bard frank e, 2017-12-23 12:15 PM
animals.spec (503 Bytes) animals.spec frank e, 2017-12-23 12:17 PM
0060-Amplio2-Add-extra-animal-sprites.patch (41.2 KB) 0060-Amplio2-Add-extra-animal-sprites.patch Marko Lindqvist, 2021-06-08 05:21 AM


#1 Updated by frank e over 4 years ago

s/rearranges the scripts/rearranges the sprites/g and of course the animals.spec would have to be listed in amplio.tilespec, or modified + listed in amplio2.tilespec, or modified + listed in hexemplio.tilespec, respectively.

Ditto in trunk and in 3.0. Maybe that's an opportunity to rewrite amplio and hexemplio based on amplio2 for 2.6 and later, if that isn't already the case.

#2 Updated by Jacob Nevins about 4 years ago

  • Sprint/Milestone deleted (2.6.0)

#3 Updated by Marko Lindqvist about 1 year ago

I reworked this a bit
- Formatting of the .spec file to match other similar files
- Prefix unit sprite tags with 'u.'
- Have only one leopard tag
- Dropped lion tag, as the tilesets already have one lion
- Target to amplio2, not amplio
- Added amplio2.tilespec & hexemplio.tilespec changes

#4 Updated by Marko Lindqvist about 1 year ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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