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Interpret move as action: support extra targets
Note that no current tile extra targeted action can make use of it. The "move to tile is illegal - try to act" handling can't be done because they all require that the actor is at the target tile. A move to a tile the unit legally can move to is always interpreted as a move since they all set the rare_pop_up action field.
Included for consistency to avoid confusion if someone should create a tile extra targeted action that can make use of it.
#1 Updated by Sveinung Kvilhaugsvik about 4 years ago
- File 0001-Interpret-move-as-action-support-extra-targets.patch 0001-Interpret-move-as-action-support-extra-targets.patch added
- Status changed from In Progress to Resolved