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Feature #752360

Interpret move as action: support extra targets

Added by Sveinung Kvilhaugsvik about 4 years ago. Updated about 4 years ago.

Status:
Closed
Priority:
Normal
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

100%

Estimated time:

Description

Note that no current tile extra targeted action can make use of it. The "move to tile is illegal - try to act" handling can't be done because they all require that the actor is at the target tile. A move to a tile the unit legally can move to is always interpreted as a move since they all set the rare_pop_up action field.

Included for consistency to avoid confusion if someone should create a tile extra targeted action that can make use of it.

History

#2 Updated by Sveinung Kvilhaugsvik about 4 years ago

  • Status changed from Resolved to Closed
  • % Done changed from 90 to 100

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