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Feature #765945
Introduce clause_info structure
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Description
Initial version of the clause type specific clause_info structure contains information whether clause type is enabled in the game. This information is copied from game.info fields.
History
#1
Updated by Marko Lindqvist about 4 years ago
- File 0011-Introduce-clause_info-structure.patch 0011-Introduce-clause_info-structure.patch added
- Status changed from In Progress to Resolved
#2
Updated by Marko Lindqvist about 4 years ago
- Fix whitespace errors
#3
Updated by Marko Lindqvist about 4 years ago
- Status changed from Resolved to In Progress
Those clause types that are not configurable are always disabled. They should be always enabled.
#4
Updated by Marko Lindqvist about 4 years ago
- File 0003-Introduce-clause_info-structure.patch 0003-Introduce-clause_info-structure.patch added
- Status changed from In Progress to Resolved
- Enable clauses that are not explicitly configurable
#5
Updated by Marko Lindqvist about 4 years ago
- Status changed from Resolved to In Progress
#6
Updated by Marko Lindqvist about 4 years ago
- File 0010-Introduce-clause_info-structure.patch 0010-Introduce-clause_info-structure.patch added
- Status changed from In Progress to Resolved
- Make it completely separate from those server settings to avoid bad interactions
- Read information from the ruleset instead, and support all clause types in that
- Send information to client too
#7
Updated by Jacob Nevins about 4 years ago
Where are you going with this?
I've had some vague thoughts recently about ruleset-defined pacts (with no immediate plans to flesh them out) -- sounds like you're heading in about the same direction?
#8
Updated by Marko Lindqvist about 4 years ago
Jacob Nevins wrote:
Where are you going with this?
The main thing is Feature #768208. I don't yet have much ideas beyond that.
#9
Updated by Marko Lindqvist about 4 years ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist