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Feature #800702
Feature #800701: Client luascript controls
Client luascript unit commands
Start date:
Due date:
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Description
I am adding bindings to give unit commands in the client from lua.
History
#1
Updated by Zoltán Žarkov over 3 years ago
- File 0003-Add-bindings-in-client-luascript-API-for-commanding-.patch 0003-Add-bindings-in-client-luascript-API-for-commanding-.patch added
- File 0002-Add-bindings-in-client-luascript-API-for-commanding-.patch 0002-Add-bindings-in-client-luascript-API-for-commanding-.patch added
- File 0001-Add-bindings-in-client-luascript-API-for-commanding-.patch 0001-Add-bindings-in-client-luascript-API-for-commanding-.patch added
#2
Updated by Zoltán Žarkov over 3 years ago
- File 0003-Add-bindings-in-client-luascript-API-for-commanding-.patch 0003-Add-bindings-in-client-luascript-API-for-commanding-.patch added
- File 0002-Add-bindings-in-client-luascript-API-for-commanding-.patch 0002-Add-bindings-in-client-luascript-API-for-commanding-.patch added
- Removed prototypes in api_client_base.h for airlift and disband actions.
#3
Updated by Marko Lindqvist over 3 years ago
- Category set to Client
- Sprint/Milestone set to 3.1.0
Where are the 'action' numbers for do_action expected to come? This needs clean API.
Should load be paired with unload?
#4
Updated by Alexandro Ignatiev over 3 years ago
Just minor coding style question: should not we better rename (Unit):move() to (Unit):goto_tile() for keeping in line with C code and maybe avoid messup between client and server commands?