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Feature #819758

Gold support for unhomed units

Added by Alexandro Ignatiev about 3 years ago. Updated 7 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

A very simple idea borrowed from Civ3 (where there is no home city concept) and many other games: let unhomed units pay upkeep (to avoid complications, just the gold one) empire-wide. They will be paix for by the standard rules after buildings and homed units, like there were an extra city. This will be a limitation on free-of-support units less harsh than rarely used killunhomed. We may introduce a ruleset variable unhomed_uk_gold_options that is a combination of several flags:
  • "StartingFree" - starting number of units is free
  • "ShareFreeSlots" - all unused unit support slots in all cities are useable by unhomed units.
  • "AllFree" - no upkeep at all, current and default behaviour.
  • "NoFreeGov" - gold upkeep is paid for the unhomed ones with their unit type gold value even if the government has factor 0.
  • "All2gold" - any types of upkeep are converted to gold for unhomed units.

Also, we can have effect and/or game parameter and/or Lua variable (in case we give some civs extra free units) for a basic number of free nation-supported units.


Related issues

Blocks Freeciv - Task #939772: S3_2 datafile format freeze (d3f)New

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History

#1 Updated by Marko Lindqvist 7 months ago

  • Sprint/Milestone changed from 3.1.0 to 3.2.0

I haven't thought about this, but linking to S3_2-d3f so that it will be considered in time for 3.2.

#2 Updated by Marko Lindqvist 7 months ago

  • Blocks Task #939772: S3_2 datafile format freeze (d3f) added

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