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Feature #831505

A border effect, primarily culture-depending

Added by Alexandro Ignatiev almost 3 years ago. Updated about 2 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

We should make border radius and strength definition more flexible. Firstly, the main use of culture in commercial games is claiming of tiles:
  • Civ3 - border radius ~ log(city culture), strength depends on distance and city culture
  • Civ4 - tiles accumulate culture (1/turn at outer radius, + 20/turn in depth), you have >50% => you get tile
  • Civ5/6 - tiles are purchased one by one with city culture amounts
    At least, we could make an effect for Civ3-like border radius.

History

#1 Updated by Marko Lindqvist about 2 months ago

  • Sprint/Milestone changed from 3.1.0 to 3.2.0

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