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Bug #840623
Segfault at loading 3.0 format tutorial scenario to master
0%
Description
#0 __strlen_avx2 () at ../sysdeps/x86_64/multiarch/strlen-avx2.S:96
#1 0x00005555557f22ac in real_fc_strdup (
str=str@entry=0x6c72746320676e69 <error: Cannot access memory at address 0x6c72746320676e69>,
called_as=called_as@entry=0x555555841ec9 "strdup", line=line@entry=3127,
file=file@entry=0x5555558c2248 "../../../src/utility/registry_ini.c")
at ../../../src/utility/mem.c:149
#2 0x00005555557f6896 in section_entry_str_new (psection=psection@entry=0x5555563a1950,
name=<optimized out>,
value=value@entry=0x6c72746320676e69 <error: Cannot access memory at address 0x6c72746320676e69>, escaped=escaped@entry=true) at ../../../src/utility/registry_ini.c:3127
#3 0x00005555557fabc3 in secfile_insert_str_full (secfile=secfile@entry=0x555556388dc0,
str=0x6c72746320676e69 <error: Cannot access memory at address 0x6c72746320676e69>,
comment=comment@entry=0x0, allow_replace=allow_replace@entry=true,
no_escape=no_escape@entry=false, stype=stype@entry=EST_NORMAL, path=0x55555587537a "%s,%d")
at ../../../src/utility/registry_ini.c:1266
#4 0x00005555557fafae in secfile_insert_str_vec_full (secfile=0x555556388dc0,
strings=strings@entry=0x5555563b7840, dim=dim@entry=55, comment=comment@entry=0x0,
allow_replace=allow_replace@entry=true, no_escape=no_escape@entry=false,
path=0x55555587c458 "savefile.action_vector") at ../../../src/utility/registry_ini.c:1308
#5 0x00005555556ef201 in compat_load_dev (loading=0x5555563b7480)
at ../../../../src/server/savegame/savecompat.c:1769
#6 sg_load_compat (loading=loading@entry=0x5555563b7480, format_class=format_class@entry=SAVEGAME_3)
at ../../../../src/server/savegame/savecompat.c:172
#7 0x00005555556a4c5e in savegame3_load (file=file@entry=0x555556388dc0)
at ../../../../src/server/savegame/savegame3.c:588
#8 0x00005555555e3a96 in savegame_load (sfile=sfile@entry=0x555556388dc0)
at ../../../../src/server/savegame/savemain.c:64
#9 0x00005555555af0a7 in load_command (caller=0x0, filename=<optimized out>,
check=check@entry=false, cmdline_load=cmdline_load@entry=true)
at ../../../src/server/stdinhand.c:3762
#10 0x00005555555b13e1 in load_command (caller=caller@entry=0x0,
filename=filename@entry=0x5555562f7dd8 <srvarg+568> "./../../src/data/scenarios/tutorial.sav",
check=check@entry=false, cmdline_load=cmdline_load@entry=true)
at ../../../src/server/stdinhand.c:3658
#11 0x00005555555a5e3b in srv_prepare () at ../../../src/server/srv_main.c:2969
#12 srv_main () at ../../../src/server/srv_main.c:3366
#13 0x0000555555598645 in main (argc=3, argv=0x7fffffffe0f8) at ../../../src/server/civserver.c:482
History
#1
Updated by Marko Lindqvist almost 3 years ago
- File 0032-Fix-segfault-at-loading-older-format-savegame.patch 0032-Fix-segfault-at-loading-older-format-savegame.patch added
- Status changed from In Progress to Resolved
#2
Updated by Marko Lindqvist almost 3 years ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist