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Feature #846773

Action_Success_Actor_Move_Cost effect

Added by Sveinung Kvilhaugsvik over 2 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:


Related issues

Blocked by Freeciv - Feature #846967: Centralize successful action move costClosed

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Blocks Freeciv - Feature #847256: Unhardcode the "OneAttack" unit type flagClosed

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Blocks Freeciv - Feature #847267: Auto help: document unit turn ending actionsClosed

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Blocks Freeciv - Feature #847689: webperimental: adjust "Heal Unit" costClosed

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Blocks Freeciv - Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reductionNew

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History

#1 Updated by Sveinung Kvilhaugsvik over 2 years ago

#2 Updated by Sveinung Kvilhaugsvik over 2 years ago

#4 Updated by Sveinung Kvilhaugsvik over 2 years ago

#5 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocks Feature #847267: Auto help: document unit turn ending actions added

#6 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Status changed from Resolved to Closed

#7 Updated by Sveinung Kvilhaugsvik over 2 years ago

#8 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocks Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reduction added

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