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Feature #846773

closed

Action_Success_Actor_Move_Cost effect

Added by Sveinung Kvilhaugsvik about 3 years ago. Updated about 3 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Files


Related issues

Blocked by Freeciv - Feature #846967: Centralize successful action move costClosedSveinung Kvilhaugsvik

Actions
Blocks Freeciv - Feature #847256: Unhardcode the "OneAttack" unit type flagClosedSveinung Kvilhaugsvik

Actions
Blocks Freeciv - Feature #847267: Auto help: document unit turn ending actionsClosedSveinung Kvilhaugsvik

Actions
Blocks Freeciv - Feature #847689: webperimental: adjust "Heal Unit" costClosedSveinung Kvilhaugsvik

Actions
Blocks Freeciv - Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reductionNew

Actions
Actions #1

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #2

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #4

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #5

Updated by Sveinung Kvilhaugsvik about 3 years ago

  • Blocks Feature #847267: Auto help: document unit turn ending actions added
Actions #6

Updated by Sveinung Kvilhaugsvik about 3 years ago

  • Status changed from Resolved to Closed
Actions #7

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #8

Updated by Sveinung Kvilhaugsvik about 3 years ago

  • Blocks Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reduction added

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