HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...
Actions
Feature #846779
closedGeneralize unit type build requirements
Start date:
Due date:
% Done:
0%
Estimated time:
Description
See Gna patch #1339 ( https://web.archive.org/web/20170307033654/http://gna.org/patch/?1339 )
I don't think a normal requirement vector would work. The tech requirements applies to regular players but barbarians may build a L_BARBARIAN_BUILD_TECH unit when any player has discovered the tech. An action enabler with a city actor could represent this.
Note that a unit type's build requirements is used for more than deciding if a city should be allowed to build it. See the "Upgrade Unit" action enabler and the "Upgrade_Unit" effect.
Files
Related issues
Actions