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Feature #847256
Unhardcode the "OneAttack" unit type flag
Start date:
Due date:
% Done:
0%
Estimated time:
Related issues
History
#1
Updated by Sveinung Kvilhaugsvik almost 3 years ago
- Blocked by Feature #846773: Action_Success_Actor_Move_Cost effect added
#2
Updated by Sveinung Kvilhaugsvik almost 3 years ago
- Blocked by Feature #847267: Auto help: document unit turn ending actions added
#3
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Blocked by Feature #849449: unit_pays_mp_for_action(): add attack cost. added
#4
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Blocked by Feature #870554: helpdata: unhardcode the OneAttack unit type flag added
#5
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Blocked by Feature #870986: aiair: Unhardcode the OneAttack unit type flag added
#6
Updated by Sveinung Kvilhaugsvik about 2 years ago
- Related to Feature #875954: Action_Success_Actor_Move_Cost cache added
#7
Updated by Sveinung Kvilhaugsvik over 1 year ago
- Blocks Task #673656: S3_1 datafile format freeze (d3f) added
#8
Updated by Sveinung Kvilhaugsvik over 1 year ago
- Sprint/Milestone set to 3.1.0
#9
Updated by Sveinung Kvilhaugsvik over 1 year ago
- File 0001-Unhardcode-the-OneAttack-unit-type-flag.patch 0001-Unhardcode-the-OneAttack-unit-type-flag.patch added
- Category set to General
- Status changed from New to Resolved
- Assignee set to Sveinung Kvilhaugsvik
Has a soft dependency on Feature #875954 since Freeciv gets really slow with this and without it.
#10
Updated by Sveinung Kvilhaugsvik over 1 year ago
Sveinung Kvilhaugsvik wrote:
Freeciv gets really slow with this and without it.
I think I was wrong. The timer on my auto games isn't significantly different from what it used to be. I was probably impatient.
#11
Updated by Sveinung Kvilhaugsvik over 1 year ago
- Status changed from Resolved to Closed