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Feature #847256

Unhardcode the "OneAttack" unit type flag

Added by Sveinung Kvilhaugsvik almost 3 years ago. Updated over 1 year ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:


Related issues

Related to Freeciv - Feature #875954: Action_Success_Actor_Move_Cost cacheClosed

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Blocked by Freeciv - Feature #846773: Action_Success_Actor_Move_Cost effectClosed

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Blocked by Freeciv - Feature #847267: Auto help: document unit turn ending actionsClosed

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Blocked by Freeciv - Feature #849449: unit_pays_mp_for_action(): add attack cost.Closed

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Blocked by Freeciv - Feature #870554: helpdata: unhardcode the OneAttack unit type flagClosed

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Blocked by Freeciv - Feature #870986: aiair: Unhardcode the OneAttack unit type flagClosed

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Blocks Freeciv - Task #673656: S3_1 datafile format freeze (d3f)Closed

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History

#1 Updated by Sveinung Kvilhaugsvik almost 3 years ago

#2 Updated by Sveinung Kvilhaugsvik almost 3 years ago

  • Blocked by Feature #847267: Auto help: document unit turn ending actions added

#3 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocked by Feature #849449: unit_pays_mp_for_action(): add attack cost. added

#4 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocked by Feature #870554: helpdata: unhardcode the OneAttack unit type flag added

#5 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocked by Feature #870986: aiair: Unhardcode the OneAttack unit type flag added

#6 Updated by Sveinung Kvilhaugsvik about 2 years ago

#7 Updated by Sveinung Kvilhaugsvik over 1 year ago

  • Blocks Task #673656: S3_1 datafile format freeze (d3f) added

#8 Updated by Sveinung Kvilhaugsvik over 1 year ago

  • Sprint/Milestone set to 3.1.0

#9 Updated by Sveinung Kvilhaugsvik over 1 year ago

Has a soft dependency on Feature #875954 since Freeciv gets really slow with this and without it.

#10 Updated by Sveinung Kvilhaugsvik over 1 year ago

Sveinung Kvilhaugsvik wrote:

Freeciv gets really slow with this and without it.

I think I was wrong. The timer on my auto games isn't significantly different from what it used to be. I was probably impatient.

#11 Updated by Sveinung Kvilhaugsvik over 1 year ago

  • Status changed from Resolved to Closed

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