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Feature #847689

webperimental: adjust "Heal Unit" cost

Added by Sveinung Kvilhaugsvik over 2 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Category:
Rulesets
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

The only unit that can do "Heal Unit" is the Leader. Spending all his movement points to heal up to 25% of some unit's hit points is to expensive. Reduce the cost to a single move.


Related issues

Blocked by Freeciv - Feature #846773: Action_Success_Actor_Move_Cost effectClosed

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History

#2 Updated by Sveinung Kvilhaugsvik over 2 years ago

#3 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Status changed from Resolved to Closed

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