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Feature #847689
webperimental: adjust "Heal Unit" cost
Start date:
Due date:
% Done:
0%
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Description
The only unit that can do "Heal Unit" is the Leader. Spending all his movement points to heal up to 25% of some unit's hit points is to expensive. Reduce the cost to a single move.
Related issues
History
#1
Updated by Sveinung Kvilhaugsvik over 2 years ago
- File 0001-webperimental-adjust-Heal-Unit-cost.patch 0001-webperimental-adjust-Heal-Unit-cost.patch added
- Status changed from In Progress to Resolved
#2
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Blocked by Feature #846773: Action_Success_Actor_Move_Cost effect added
#3
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Status changed from Resolved to Closed