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Feature #848637

New action "Transport Board"

Added by Sveinung Kvilhaugsvik over 2 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Like hrm Feature #848430 but for entering a transport.

0002-New-action-Transport-Board.patch (29.1 KB) 0002-New-action-Transport-Board.patch Sveinung Kvilhaugsvik, 2019-11-28 08:27 AM
New-action-Transport-Board-v2.patch (34.9 KB) New-action-Transport-Board-v2.patch Sveinung Kvilhaugsvik, 2019-11-28 10:02 AM
0002-New-action-Transport-Board-v3.patch (34.9 KB) 0002-New-action-Transport-Board-v3.patch Sveinung Kvilhaugsvik, 2019-11-28 06:04 PM

Related issues

Related to Freeciv - Feature #850022: New action "Transport Embark"Closed

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>
Blocks Freeciv - Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reductionNew

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>

History

#1 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocks Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reduction added

#2 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Subject changed from New action "Transport Board" action to New action "Transport Board"

#3 Updated by Sveinung Kvilhaugsvik over 2 years ago

#4 Updated by Sveinung Kvilhaugsvik over 2 years ago

v2: Fix AI callers without changing AI behavior. Have EFT_ILLEGAL_ACTION_MOVE_COST tolerate the AI making mistakes. See Bug #849990 about AI behavior.

#6 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Status changed from Resolved to Closed

#7 Updated by Sveinung Kvilhaugsvik over 2 years ago

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