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Feature #848684

closed

Retire slow_invasions and BeachLander

Added by Sveinung Kvilhaugsvik about 3 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Files


Related issues

Related to Freeciv - Feature #875954: Action_Success_Actor_Move_Cost cacheClosedSveinung Kvilhaugsvik

Actions
Blocked by Freeciv - Feature #848682: New action "Transport Disembark"ClosedSveinung Kvilhaugsvik

Actions
Blocks Freeciv - Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reductionNew

Actions
Blocked by Freeciv - Feature #850550: Fake generalize "Transport Disembark"ClosedSveinung Kvilhaugsvik

Actions
Blocked by Freeciv - Feature #850551: Fake generalize "Conquer City"ClosedSveinung Kvilhaugsvik

Actions
Blocks Freeciv - Task #673656: S3_1 datafile format freeze (d3f)ClosedMarko Lindqvist

Actions
Actions #1

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #2

Updated by Sveinung Kvilhaugsvik about 3 years ago

  • Blocks Feature #848018: Use Action_Success_Actor_Move_Cost for load/unload move fragment reduction added
Actions #3

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #4

Updated by Sveinung Kvilhaugsvik about 3 years ago

Actions #5

Updated by Marko Lindqvist almost 3 years ago

  • Sprint/Milestone changed from 3.0.0 to 3.1.0
Actions #6

Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocks Task #673656: S3_1 datafile format freeze (d3f) added
Actions #7

Updated by Sveinung Kvilhaugsvik over 2 years ago

The fake generalization of "Transport Disembark" and "Conquer City" are spent as rscompat for this feature. Set as a 3.1 d3f blocker since a release with those fake generalized actions and slow_invasions and BeachLander would require yet another fake generalization. The only reason I haven't submitted a patch for this yet is that I would prefer to first update various path reasoning code so autogames gets the same result.

Actions #8

Updated by Sveinung Kvilhaugsvik over 2 years ago

I would prefer to first update various path reasoning code so autogames gets the same result.

But I'm messing with the autogame results in previous patches posted today anyway, so might as well get this over with too.

Actions #9

Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Status changed from Resolved to Closed
Actions #10

Updated by Sveinung Kvilhaugsvik over 2 years ago

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