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Feature #849446

AI: A unit can't pay more than MAX_MOVE_FRAGS.

Added by Sveinung Kvilhaugsvik over 2 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

MAX_MOVE_FRAGS represents all the movement a unit has. Cap the move fragment cost from Action_Success_Actor_Move_Cost and Action_Success_Target_Move_Cost when calculating the AI utility they provide.

History

#2 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Status changed from Resolved to Closed

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