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Feature #849449
unit_pays_mp_for_action(): add attack cost.
Start date:
Due date:
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Description
Move the cost of a successful attack to unit_pays_mp_for_action(). Doesn't include the cost of occupychance post attack forced move.
This cost can't move to the ruleset yet because the support for OneAttack is still greater than the support for Action_Success_Actor_Move_Cost. Having it in unit_pays_mp_for_action() gives the AI access to it.
Related issues
History
#1
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Related to Feature #849448: AI spy action vs city evaluation: movement cost added
#2
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Blocks Feature #847256: Unhardcode the "OneAttack" unit type flag added
#3
Updated by Sveinung Kvilhaugsvik over 2 years ago
- File 0003-unit_pays_mp_for_action-add-attack-cost.patch 0003-unit_pays_mp_for_action-add-attack-cost.patch added
- Status changed from In Progress to Resolved
#4
Updated by Sveinung Kvilhaugsvik over 2 years ago
- Status changed from Resolved to Closed