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Feature #852626

Savegame compression with zstd algorithm

Added by Marko Lindqvist about 2 years ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

We may want to add support for zstd as savegame compression method.

History

#1 Updated by Marko Lindqvist 3 months ago

#2 Updated by Marko Lindqvist 3 months ago

Have to look license stuff more closely. It seems that zstd license is exactly GPL2, which would make it impossible for us to provide it as GPL2+.

#3 Updated by Marko Lindqvist 2 months ago

Marko Lindqvist wrote:

Have to look license stuff more closely. It seems that zstd license is exactly GPL2, which would make it impossible for us to provide it as GPL2+.

It's actually dual-license. In addition to GPL2 there's BSD 3-clause, which provides license compatibility with the '+' part.

#7 Updated by Marko Lindqvist about 2 months ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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