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Bug #857352
closedHelp for Barracks needs some tweaking (master, civ2civ3)
0%
Description
The help currently reads:
"With a Barracks, each new land unit built in a city will automatically have Veteran status, which means that its attack and defense strengths are increased by 50%.
Also, damaged land units which stay in town for one full turn without moving are completely restored."
Engineers don't start with Veteran status. That could be fixed by saying "new MILITARY land unit". But Engineers DO get completely restored after staying in town for a full turn. I can't think of a succinct to say what the case is...
Updated by Chippo Elder over 3 years ago
I should have said in the Subject and the body that this is about Barracks II, 'cos Gunpowder is a prerequisite for Explosives.
Updated by Chippo Elder over 3 years ago
And the same is true for Diplomats - don't get veteran, do get healed.
Updated by Marko Lindqvist about 2 years ago
Chippo Elder wrote:
I should have said in the Subject and the body that this is about Barracks II, 'cos Gunpowder is a prerequisite for Explosives.
One may get Engineers by bribery without knowing Gunpowder themselves.
Updated by Marko Lindqvist about 2 years ago
Chippo Elder wrote:
But Engineers DO get completely restored after staying in town for a full turn.
Reading the ruleset they shouldn't. They belong to "Small Land" class and that class gets HP_Regen effect only in Fortress.
Updated by David Fernandez (bard) over 1 year ago
Marko Lindqvist wrote:
Reading the ruleset they shouldn't. They belong to "Small Land" class and that class gets HP_Regen effect only in Fortress.
Marko is right, currently "Small Land" units are not fully restored by barracks, they just get restored a hardcoded amount of HPs: 33% + 10% (if not moving nor attacking for 1 turn) + 10% (if fortified), that use to restore the unit in 1 turn too unless heavly damaged.
But I agree Chippo that some fix is needed. Changing the help to say "new MILITARY land unit" would be more accurate, but the same would be true for classic rules.
I think the confusing part in civ2civ3 is that land in this case includes "Land" and "Big Land" classes, but not "Small Land".
My suggestion would be to include them all, so "Small Land" units do are fully restored by barracks, and the helptext could be changed to:
helptext = _("\
With a Barracks, each new MILITARY land unit built in a city will\
automatically have Veteran status, which means that its attack and\
defense strengths are increased by 50%.\
"), _("\
Also, damaged land units which stay in town for one full turn\
without moving are completely restored.\
")
I'll create the patch.
Updated by Marko Lindqvist 12 months ago
David Fernandez (bard) wrote:
I'll create the patch.
Ping
Updated by David Fernandez (bard) 2 months ago
Sorry, I have not been around here for long time, and I forgot about this patch.
It is in my ToDo list in case I'm able to make patches for this ruleset again.
Updated by Marko Lindqvist 2 months ago
- Status changed from New to Closed
Opened a new ticket to osdn about this: https://osdn.net/projects/freeciv/ticket/47636
We want all tickets listed(/tracked) there.