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Bug #857432

New team (from civil war) remains 'Never met' after a meeting (2.6.1+)

Added by Chippo Elder over 2 years ago. Updated about 1 month ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

If you load the attached savegame (2.6.1+ (modified b31d594a73)), you'll see in Messages that the Karens had a civil war and there's a new gang called the Burmese. Nations tells us that they were put into their own new team and that we've Never met. Since we have Marco Polo's Embassy, we have a meeting with them. They refuse to enter into a cease-fire with us, which is another bug (AIs have to grant cease-fire on first meeting (but not subsequent meetings, which is why it's important to secure one first time)). Cancel the meeting, and back on the Nations tab it tells you that you've still 'Never met'.

It all resolves itself next turn, but it's confusing for new (and old) players, so should be fixed.

great-library.sav.bz2 (227 KB) great-library.sav.bz2 Chippo Elder, 2020-01-27 07:51 AM

History

#1 Updated by Chippo Elder over 2 years ago

Both bugs also seen in 2.6.2+ (f3042e6322).

#2 Updated by Marko Lindqvist about 2 years ago

Chippo Elder wrote:

AIs have to grant cease-fire on first meeting

Why?

#3 Updated by Marko Lindqvist about 1 year ago

  • Category set to Server
  • Sprint/Milestone set to 2.6.4

#4 Updated by Marko Lindqvist about 1 year ago

  • Sprint/Milestone changed from 2.6.4 to 2.6.5

#5 Updated by Marko Lindqvist 11 months ago

  • Sprint/Milestone changed from 2.6.5 to 2.6.6

#6 Updated by Marko Lindqvist 6 months ago

  • Sprint/Milestone changed from 2.6.6 to 3.0.1

#7 Updated by Marko Lindqvist about 1 month ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

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