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Soften "coastal bombardment" rule
It's hardcoded that if a unit attacks a non-native tile and the defender against him can't enter his tile then both have their firepower set to 1. This disallows making units with a greater firepower that we want to ignore this rule, for example, naval city-busters or desk-firing catapults attacking for 1 round with 10fp onto mountines as well as onto plains. Note that there is no way to check by the ruleset if the defender could move on the attacker's tile. Of course one can build rulesets totally from 1fp units but possibly he or she does not want.
Proposed solution: add flags like "StrongOnNonNative" (does not discount unit fp in attack or defense in CBR situation while may do for the other side) and "RaidsNonNative" (attacker does not produce CBR).
Updated by Marko Lindqvist over 1 year ago
Alexandro Ignatiev wrote:
Likely yes. At least, can we just turn PH rule off in a ruleset?
Give no unit class "NonNatBombardTgt" flag?
What we may want to add is also attacker side control whether attacks toward NonNat count as NonNatBombardment or not. Possibly as a unit class flag, but more likely a multi-state property (with additional flag we would already get 4 combinations of "AttackNonNative" and the new flag, one of which is not sane)