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Feature #871628

Follow fortifying rules from commercial games in the rulesets

Added by Alexandro Ignatiev over 2 years ago. Updated 13 days ago.

Status:
Closed
Priority:
Normal
Category:
Rulesets
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Marko Lindqvist wrote:

Alexandro Ignatiev wrote:

Then, civN compatibility for fortifying bonus goes to the next ticket?

Yes, further development and ruleset changes should have their own tickets.

Marko Lindqvist wrote:

Alexandro Ignatiev wrote:

Then, civN compatibility for fortifying bonus goes to the next ticket?

Yes, further development and ruleset changes should have their own tickets.

Apply Feature #867744 for rulesets civ1 and civ2 (civ2civ3 might be changed too but since it's only vaguely influenced by CivIII it needs more thinking). Turn off auto-fortifying in cities and turn it on in fortresses (possibility of having a fortress on a city tile?).


Related issues

Blocked by Freeciv - Feature #867744: Unhardcode fortifying rulesClosed

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History

#1 Updated by Marko Lindqvist over 2 years ago

#2 Updated by David Fernandez (bard) over 1 year ago

Thanks for this unhardcoded feature, long awaited by me.

possibility of having a fortress on a city tile?

It is currently not possible in civ2civ3.

Turn off auto-fortifying in cities and turn it on in fortresses

For civ2civ3, I personally like auto-fortifying in both cities and fortresses. But I see ok to change it to civ3 behaviour if somebody knows how it was exactly (I don't remember).

I have to test it and think about it, but do you know if it is now possible something like this?:

[effect_land_defense]
type = "Fortify_Defense_Bonus"
value = 50
reqs = { "type", "name", "range", "present"
"MinMoveFrags", "1", "Local", TRUE
}

#3 Updated by Marko Lindqvist 11 months ago

What are the civ/2 rules?

#4 Updated by Alexandro Ignatiev 11 months ago

Marko Lindqvist wrote:

What are the civ/2 rules?

Units need to fortify, including the case of being in unwalled cities, to get 1.5x bonus. Walled city (3x) and fortress (2x) bonuses are applied immediately instead of any fortifying bonus. But SAM/CoastDef bonuses are stacked with fortified state one. Non-land units can fortify but never get any bonus from it. Source: https://www.civfanatics.com/civ2/strategy/combatguide

#5 Updated by Christian Knoke 11 months ago

Dunno civ2, but for decades, in Freeciv (and now in in the Classic ruleset), it's been like this:

Units in the city count as fortified (1.5), immidiately. No further protection by the city, except w/ city walls (2.0) or coastal defense(2.0).
Terrain bonuses apply.

The advantage of the city is the no-killstack. None unit in cities gain from being "F"-ortyfied or "S"-entried manually.

Christian

#6 Updated by Marko Lindqvist 20 days ago

Alexandro Ignatiev wrote:

Marko Lindqvist wrote:

What are the civ/2 rules?

Units need to fortify, including the case of being in unwalled cities, to get 1.5x bonus. Walled city (3x) and fortress (2x) bonuses are applied immediately instead of any fortifying bonus. But SAM/CoastDef bonuses are stacked with fortified state one. Non-land units can fortify but never get any bonus from it. Source: https://www.civfanatics.com/civ2/strategy/combatguide

That's what attached patches try to do.

#7 Updated by Akechi . 20 days ago

For your reference :)

Civfanatics Forums > CIVILIZATION II > Civ2 - General Discussions > Civilization II Combat Guide, v2.0 updates
https://forums.civfanatics.com/threads/civilization-ii-combat-guide-v2-0-updates.673992/
(very detailed from below)

Apolyton Civilization Site Forums > Civilization II > Civ2 General/Help > Info: Combat (GL)
https://web.archive.org/web/20070706004713/http://apolyton.net/forums/showthread.php?s=&threadid=22856
(maybe original source of civfanatics combatguide, something improved like sneak attack)

Civfanatics Forums > CIVILIZATION I > Civ1 - General Discussions > Civ1 Combat Mechanics Explained
https://forums.civfanatics.com/threads/civ1-combat-mechanics-explained.492843/
(sorry for off topic)

#8 Updated by Marko Lindqvist 13 days ago

  • Status changed from Resolved to Closed

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