Project

Profile

Help

HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...

Bug #871684

open

Fix inaccurate calculation of Production in demographics.

Added by Lexxie L over 3 years ago. Updated almost 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Sprint/Milestone:
-
Start date:
Due date:
% Done:

0%

Estimated time:

Description

The phase in which demographics for net production is calculated, is after city growth (and thus, after new tile re-arrangements of city tile-workers.) Thus, the net production given is NOT the actual production. This results in production demographics being wildly inaccurate in rulesets with rapture or low food box or on any turn where a significant portion of cities change population.

On FCW this was fixed here:
https://github.com/Lexxie9952/fcw.org-server/commit/fd7ab53370b19d8537bde84d64f43f4fdf05b4a7

Actions #1

Updated by Marko Lindqvist over 3 years ago

That FCW patch to move mfg score calculation to the end of the previous turn seems not to handle beginning of a gaming session (loading from a saved game) in any way. It seem the mfg score is just uninitialized value in the first turn of the session.

Actions #2

Updated by Marko Lindqvist over 3 years ago

  • Tracker changed from Task to Bug
Actions #3

Updated by Marko Lindqvist almost 3 years ago

Marko Lindqvist wrote:

That FCW patch to move mfg score calculation to the end of the previous turn seems not to handle beginning of a gaming session (loading from a saved game) in any way. It seem the mfg score is just uninitialized value in the first turn of the session.

Any updates on this?

Also available in: Atom PDF