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Bug #872573

closed

civ2civ3: Ecclesiastical Palace documentation claim that it's fully blown second capital

Added by Marko Lindqvist over 2 years ago. Updated almost 2 years ago.

Status:
Closed
Priority:
Normal
Category:
Documentation
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

civ2civ3 Ecclesiastical Palace is a Gov_Center, not a Capital_City. This means it will affect corruption and waste, but not to have other effects of an Capital. Yet its documentation list all the effects of an capital.
For master, where ruleset format will make it possible, the course of action will be to implement it as a fully blown secondary capital. That will happen in Feature #872572.
This ticket is about correcting the documentation in stable branches.


Files


Related issues

Related to Freeciv - Feature #872572: civ2civ3: Make Ecclesiastical Palace a secondary capitalClosedMarko Lindqvist

Actions
Related to Freeciv - Feature #871681: Fix inability to properly harness Gov_Center effect in important cases.ClosedMarko Lindqvist

Actions
Related to Freeciv - Feature #898469: S2_6/S3_0: Update Ecclesiastical Palace help in sandbox as done in civ2civ3ClosedMarko Lindqvist

Actions
Actions #2

Updated by Marko Lindqvist over 2 years ago

  • Related to Feature #872572: civ2civ3: Make Ecclesiastical Palace a secondary capital added
Actions #3

Updated by Marko Lindqvist over 2 years ago

  • Related to Feature #871681: Fix inability to properly harness Gov_Center effect in important cases. added
Actions #4

Updated by Marko Lindqvist over 2 years ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist
Actions #5

Updated by Anonymous almost 2 years ago

Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt, same as a Palace:

[actionenabler_incite_city]
action = "Incite City" 
actor_reqs    = ...
target_reqs  =
    { "type",   "name", "range", "present" 
      ...
      "Building", "Palace", "City", FALSE
      "Building", "Ecclesiastical Palace", "City", FALSE
      "Building", "Mausoleum of Mausolos", "Player", FALSE
    }

https://github.com/freeciv/freeciv/blob/S2_6/data/civ2civ3/game.ruleset#L397

Actions #6

Updated by Marko Lindqvist almost 2 years ago

  • Status changed from Closed to In Progress
Actions #7

Updated by Marko Lindqvist almost 2 years ago

Ilkka Virta wrote:

Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt

Updated patch for S2_6_2 where no commit has been pushed yet. S2_6 and S3_0 where the original commit has already been pushed will need this as additional fix.

Actions #8

Updated by Marko Lindqvist almost 2 years ago

Ilkka Virta wrote:

Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt, same as a Palace:

- Patch to fix that in S2_6 & S3_0

Actions #9

Updated by Marko Lindqvist almost 2 years ago

  • Status changed from Resolved to Closed
Actions #10

Updated by Marko Lindqvist almost 2 years ago

  • Related to Feature #898469: S2_6/S3_0: Update Ecclesiastical Palace help in sandbox as done in civ2civ3 added

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