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Bug #872573
closedciv2civ3: Ecclesiastical Palace documentation claim that it's fully blown second capital
0%
Description
civ2civ3 Ecclesiastical Palace is a Gov_Center, not a Capital_City. This means it will affect corruption and waste, but not to have other effects of an Capital. Yet its documentation list all the effects of an capital.
For master, where ruleset format will make it possible, the course of action will be to implement it as a fully blown secondary capital. That will happen in Feature #872572.
This ticket is about correcting the documentation in stable branches.
Files
Related issues
Updated by Marko Lindqvist over 3 years ago
- File 0013-civ2civ3-Document-Ecclesiastical-Palace-as-not-quite.patch 0013-civ2civ3-Document-Ecclesiastical-Palace-as-not-quite.patch added
- Status changed from In Progress to Resolved
Updated by Marko Lindqvist over 3 years ago
- Related to Feature #872572: civ2civ3: Make Ecclesiastical Palace a secondary capital added
Updated by Marko Lindqvist over 3 years ago
- Related to Feature #871681: Fix inability to properly harness Gov_Center effect in important cases. added
Updated by Marko Lindqvist over 3 years ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist
Updated by Anonymous about 3 years ago
Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt, same as a Palace:
[actionenabler_incite_city] action = "Incite City" actor_reqs = ... target_reqs = { "type", "name", "range", "present" ... "Building", "Palace", "City", FALSE "Building", "Ecclesiastical Palace", "City", FALSE "Building", "Mausoleum of Mausolos", "Player", FALSE }
https://github.com/freeciv/freeciv/blob/S2_6/data/civ2civ3/game.ruleset#L397
Updated by Marko Lindqvist about 3 years ago
- Status changed from Closed to In Progress
Updated by Marko Lindqvist about 3 years ago
- File 0001-civ2civ3-Document-Ecclesiastical-Palace-as-not-quite.patch 0001-civ2civ3-Document-Ecclesiastical-Palace-as-not-quite.patch added
Ilkka Virta wrote:
Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt
Updated patch for S2_6_2 where no commit has been pushed yet. S2_6 and S3_0 where the original commit has already been pushed will need this as additional fix.
Updated by Marko Lindqvist about 3 years ago
- File 0014-civ2civ3-Again-document-Ecclesiastical-Palace-to-pre.patch 0014-civ2civ3-Again-document-Ecclesiastical-Palace-to-pre.patch added
- Status changed from In Progress to Resolved
- Sprint/Milestone changed from 2.6.3 to 2.6.2.1
Ilkka Virta wrote:
Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt, same as a Palace:
- Patch to fix that in S2_6 & S3_0
Updated by Marko Lindqvist about 3 years ago
- Status changed from Resolved to Closed
Updated by Marko Lindqvist about 3 years ago
- Related to Feature #898469: S2_6/S3_0: Update Ecclesiastical Palace help in sandbox as done in civ2civ3 added