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Feature #873030
Tileset-controlled Go To lines
0%
Description
Go To lines are one of the few remaining items not under tileset control, along with trade route lines. They can very well be tileset-controlled as demonstrated in http://forum.freeciv.org/f/viewtopic.php?f=12&t=91203
Adding this will require several patches. Tileset format can be kept backward-compatible.
Related issues
History
#1
Updated by Louis Moureaux over 2 years ago
- Sprint/Milestone set to 3.1.0
#2
Updated by Sveinung Kvilhaugsvik about 2 years ago
I'm currently messing around with orders. Two questions.
Support for targeting a distant tile, say with long range Bombard, as part of an order is on its way in Feature #876017. Would displaying the target tile too be out of scope for this issue? You will find the information in order->target.
Would me adding support for advanced (sub) target selection to any client step on your toes? It will probably stay away from tilespec.c
#3
Updated by Louis Moureaux about 2 years ago
Support for targeting a distant tile, say with long range Bombard, as part of an order is on its way in Feature #876017. Would displaying the target tile too be out of scope for this issue? You will find the information in order->target.
Yes. Displaying a tileset-defined line (say, an arrow) to a tile at an arbitrary angle and distance is going to be highly non-trivial.
Would me adding support for advanced (sub) target selection to any client step on your toes? It will probably stay away from tilespec.c
In addition to tilespec.c, my branch (https://github.com/lmoureaux/freeciv/commits/feature/improved-goto) touches goto.c and mapview_common.c.
#4
Updated by Sveinung Kvilhaugsvik about 2 years ago
- Related to Feature #876163: client: indicated long range moves in goto lines added
#5
Updated by Sveinung Kvilhaugsvik about 2 years ago
Louis Moureaux wrote:
In addition to tilespec.c, my branch (https://github.com/lmoureaux/freeciv/commits/feature/improved-goto) touches goto.c and mapview_common.c.
I had a look. I think I'll be able to avoid stepping on your toes if I delay Feature #876163.