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Feature #874189

savegame3: keep bad unit orders unit a bit longer

Added by Sveinung Kvilhaugsvik about 2 years ago. Updated about 2 years ago.

Status:
Closed
Priority:
Normal
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Move the save game loading sanity check and removal of bad unit orders to the end of sg_load_sanitycheck(). This allows them to be rescued by adjustments in sg_load_post_load_compat() and sg_load_sanitycheck().

0004-tolerate.patch (1.91 KB) 0004-tolerate.patch Sveinung Kvilhaugsvik, 2020-05-18 05:55 PM

Related issues

Related to Freeciv - Feature #875937: savegame2: keep bad unit orders unit a bit longerClosed

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Blocks Freeciv - Bug #874174: savecompat: 3.0 orders with a bulding targetet not updated for 3.1Closed

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History

#1 Updated by Sveinung Kvilhaugsvik about 2 years ago

#2 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Blocks Bug #874169: savecompat: 3.0 Goto and Attack orders for missiles should be "Suicide Attack" in 3.1 added

#3 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Blocks deleted (Bug #874169: savecompat: 3.0 Goto and Attack orders for missiles should be "Suicide Attack" in 3.1)

#4 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Blocks Bug #874174: savecompat: 3.0 orders with a bulding targetet not updated for 3.1 added

#5 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Status changed from Resolved to Closed

#6 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Related to Feature #875937: savegame2: keep bad unit orders unit a bit longer added

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