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Feature #874414
ai: embark next to an enemy
Start date:
Due date:
% Done:
0%
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Description
I don't see the point in checking your own movement points after embarking when seeking to not end up next to an enemy. What would matter is if the transport the unit embarks has moves left and if it intends to move away. Just ignore no ending up next to an enemy while embarking for now.
History
#1
Updated by Sveinung Kvilhaugsvik about 2 years ago
- File 0004-ai-embark-next-to-an-enemy.patch 0004-ai-embark-next-to-an-enemy.patch added
- Status changed from In Progress to Resolved
#2
Updated by Sveinung Kvilhaugsvik about 2 years ago
- Status changed from Resolved to Closed