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Feature #874414

ai: embark next to an enemy

Added by Sveinung Kvilhaugsvik about 2 years ago. Updated about 2 years ago.

Status:
Closed
Priority:
Normal
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

I don't see the point in checking your own movement points after embarking when seeking to not end up next to an enemy. What would matter is if the transport the unit embarks has moves left and if it intends to move away. Just ignore no ending up next to an enemy while embarking for now.

0004-ai-embark-next-to-an-enemy.patch (2.37 KB) 0004-ai-embark-next-to-an-enemy.patch Sveinung Kvilhaugsvik, 2020-05-20 02:01 PM

History

#1 Updated by Sveinung Kvilhaugsvik about 2 years ago

#2 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Status changed from Resolved to Closed

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