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Feature #875910

dai_incident(): differentiate action reaction

Added by Sveinung Kvilhaugsvik about 2 years ago. Updated about 2 years ago.

Status:
Closed
Priority:
Normal
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Having your city investigated is not as infuriating as losing the same city.


Related issues

Related to Freeciv - Feature #873295: Casus_Belli_Success for all actionsNew

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Blocked by Freeciv - Feature #875899: dai_incident(): handle international outrageClosed

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History

#1 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Blocked by Feature #875899: dai_incident(): handle international outrage added

#3 Updated by Sveinung Kvilhaugsvik about 2 years ago

#4 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Status changed from Resolved to Closed

Just to make sure no one misunderstands: if you think the badness score dai_incident() gives for an action result is wrong you may be correct. Feel free to adjust it in a patch or just to file a bug to complain. The scores were not the result of fine tuning. My intention was to improve the situation from "nukes gets a custom value, pillage is a 2 on a scale from 1 to 10 and everything else is a 5 on the same scale".

This made me end up with https://github.com/freeciv/freeciv/blob/12c046869da4319ae12c07de9fbb4108fd2df05d/ai/default/daidiplomacy.c#L1921

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