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Feature #875937

savegame2: keep bad unit orders unit a bit longer

Added by Sveinung Kvilhaugsvik about 2 years ago. Updated about 2 years ago.

Status:
Closed
Priority:
Normal
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Move the save game loading sanity check and removal of bad unit orders to the end of sg_load_sanitycheck(). This allows them to be rescued by adjustments in sg_load_post_load_compat() and sg_load_sanitycheck(). The tolerance ends with sg_load_sanitycheck().

This was done for savegame3 in hrm Feature #874189


Related issues

Related to Freeciv - Feature #874189: savegame3: keep bad unit orders unit a bit longerClosed

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Related to Freeciv - Feature #758477: Unit order target and sub targetIn Progress

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History

#2 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Related to Feature #874189: savegame3: keep bad unit orders unit a bit longer added

#3 Updated by Sveinung Kvilhaugsvik about 2 years ago

#4 Updated by Sveinung Kvilhaugsvik about 2 years ago

  • Status changed from Resolved to Closed

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