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Feature #892727

open

Better reflect current celebration mechanics in client.

Added by Marko Lindqvist almost 2 years ago. Updated almost 2 years ago.

Status:
In Progress
Priority:
Normal
Assignee:
-
Category:
Client
Sprint/Milestone:
-
Start date:
Due date:
% Done:

0%

Estimated time:

Description

From: https://www.freelists.org/post/freeciv-dev/Request-for-new-Issue

Description:
There are currently two places where the happiness state of a city is
shown: The city report and the city dialogue.

City report displays:
- "Disorder"
- "Peace" (even if a city is still celebrating and will only stop doing
so next turn)
- "Celebrating" (only if a city started celebrating and will continue
doing so next turn, based on current citizen happiness)

City dialogue displays:
- "Disorder"
- "Celebrating" (only if a city started celebrating and will continue
doing so next turn, based on current citizen happiness)
- "happy" (if a city will celebrate next turn, based on current citizen
happiness)

This should be unified and extended to display expected transitions from
peace to celebration and vice versa.

Proposed status strings:
- "Disorder"
- "Peace" (only if city is not celebrating and not in disorder right now
and won't start celebrating next turn, based on current citizen
happiness)
- "Celebrating" (only if city is celebrating right now and will continue
celebrating, based on current citizen happiness)
- "Celebrating (next turn)" (if city starts celebrating next turn, based
on current citizen happiness)
- "Peace (next turn)" (if city stops celebrating next turn, based on
current citizen happiness)


Related issues

Blocked by Freeciv - Feature #893403: Make duration of celebration effects consistentNew

Actions
Actions #1

Updated by Marko Lindqvist almost 2 years ago

  • Blocked by Feature #893403: Make duration of celebration effects consistent added

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