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Use utype_build_shield_cost(...player...) instead of utype_build_shield_cost_base() where applicable
I think some of the utype_build_shield_cost_base() callers call it instead of utype_build_shield_cost() because latter used not to work at all with a NULL city. Now utype_build_shield_cost() interace has improved, and after Bug #905411 fix it can take player parameter, and can then provide better results than utype_build_shield_cost_base().
Check utype_build_shield_cost_base() callers, and convert them to utype_build_shield_cost(...player...) (e.g. client_player() on client side) users where applicable.
#1 Updated by Marko Lindqvist over 1 year ago
- File 0035-sdl2-Show-more-accurate-unit-cost-in-global-worklist.patch 0035-sdl2-Show-more-accurate-unit-cost-in-global-worklist.patch added
- Status changed from New to Resolved
Just one call found where things can be improved; sdl2-client global worklist editor.