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Feature #905452

Use utype_build_shield_cost(...player...) instead of utype_build_shield_cost_base() where applicable

Added by Marko Lindqvist over 1 year ago. Updated over 1 year ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

I think some of the utype_build_shield_cost_base() callers call it instead of utype_build_shield_cost() because latter used not to work at all with a NULL city. Now utype_build_shield_cost() interace has improved, and after Bug #905411 fix it can take player parameter, and can then provide better results than utype_build_shield_cost_base().
Check utype_build_shield_cost_base() callers, and convert them to utype_build_shield_cost(...player...) (e.g. client_player() on client side) users where applicable.

History

#1 Updated by Marko Lindqvist over 1 year ago

Just one call found where things can be improved; sdl2-client global worklist editor.

#2 Updated by Marko Lindqvist over 1 year ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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