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Feature #919179
closedSplit Growth_Food effect into separate effects depending on whether the city is growing or shrinking
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Description
The Growth_Food effect (that allows a city to retain a percentage of its foodbox when growing) currently also applies identically when a city is shrinking. Splitting this functionality into a separate Shrink_Food effect would offer ruleset authors more options in ruleset design.
For instance:- Having only a Growth_Food effect, but no Shrink_Food effect, avoids the case where food magically appears out of thin air when shrinking.
- Conversely, a high Shrink_Food effect (but no Growth_Food effect) gives cities the ability to withstand famine or siege, without also granting them rapid growth.
For existing rulesets, keeping the old behavior would necessitate adding a duplicate Shrink_Food effect for every Growth_Food effect.
Related issues
Updated by Marko Lindqvist almost 4 years ago
- Category set to General
- Sprint/Milestone set to 3.2.0
Updated by Marko Lindqvist over 3 years ago
- Related to Bug #922785: granary_savings() function header documents return value wrong way added
Updated by Marko Lindqvist about 3 years ago
- Subject changed from Split Growth_Food effect into separate effects depening on whether the city is growing or shrinking to Split Growth_Food effect into separate effects depending on whether the city is growing or shrinking
Updated by Marko Lindqvist almost 3 years ago
- Blocks Task #939772: S3_2 datafile format freeze (d3f) added
Updated by Marko Lindqvist almost 2 years ago
osdn ticket: https://osdn.net/projects/freeciv/ticket/46291
Updated by Marko Lindqvist almost 2 years ago
- Status changed from New to Closed
- Assignee set to Marko Lindqvist
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