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Feature #919179
Split Growth_Food effect into separate effects depending on whether the city is growing or shrinking
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Description
The Growth_Food effect (that allows a city to retain a percentage of its foodbox when growing) currently also applies identically when a city is shrinking. Splitting this functionality into a separate Shrink_Food effect would offer ruleset authors more options in ruleset design.
For instance:- Having only a Growth_Food effect, but no Shrink_Food effect, avoids the case where food magically appears out of thin air when shrinking.
- Conversely, a high Shrink_Food effect (but no Growth_Food effect) gives cities the ability to withstand famine or siege, without also granting them rapid growth.
For existing rulesets, keeping the old behavior would necessitate adding a duplicate Shrink_Food effect for every Growth_Food effect.
Related issues
History
#1
Updated by Marko Lindqvist over 1 year ago
- Category set to General
- Sprint/Milestone set to 3.2.0
#2
Updated by Marko Lindqvist over 1 year ago
- Related to Bug #922785: granary_savings() function header documents return value wrong way added
#3
Updated by Marko Lindqvist 11 months ago
- Subject changed from Split Growth_Food effect into separate effects depening on whether the city is growing or shrinking to Split Growth_Food effect into separate effects depending on whether the city is growing or shrinking
#4
Updated by Marko Lindqvist 6 months ago
- Blocks Task #939772: S3_2 datafile format freeze (d3f) added