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"Unit Move" action enabler.
Make regular moves action enabler controlled. This is - as far as I know - the last unit action that isn't enabler controlled. This allows simplifying away the code that gives regular moves action-like properties, like running a regular move right after an action performer, allowing moves to be blocked by actions and the action selection dialogue's "Keep Moving" button.
To reach an acceptable state much of the move cost should be moved to the ruleset too. (Fake generalization + effects)
If "Unit Move" isn't in an acceptable state by the time of the ruleset format freeze it should be made an internal action, kept out of the ruleset. That would still allow it to use the more well tested code for real actions.
#4 Updated by Sveinung Kvilhaugsvik over 1 year ago
- File 0001-Enabler-control-over-regular-moves.patch 0001-Enabler-control-over-regular-moves.patch added
- Status changed from In Progress to Resolved
Included in this patch is the replacement of the action selection dialogue's "Keep moving" button, the removal of the custom handling for actions.move_is_blocked_by and the removal of various "do a move action or regular move"-code. Clean ups of other areas aren't included in this patch.
The optimizations required to make it possible to move the movement cost to the ruleset are not included, neither is the move of that cost itself.